Student Shapers Programme

Student Shapers

Shape Spaces, Enhance Services, Earn Rewards.

Designed to fit around your academic studies

The Student Shapers Programme is a flexible co-curricular initiative that empowers students to collaborate on projects focused on enhancing campus spaces (including study and recreational) and Library and IT services at Kent. As co-creators of change, our student shapers are directly involved with enhancing these key areas of University life.

How do I apply?

Applications for 2024-25 cohort are now open! We do have a limit on numbers, so do apply as early as possible. 

How it works:

As a Student Shaper, you'll gain exclusive access to a diverse database of activities designed to empower your voice and creativity. For every activity you participate in, you'll earn 10-15 Employability Points enhancing your skills and CV.

Activities:

Each activity falls within one of the 4 categories below:

  • Brainstorming Workshops: Jump into hands-on workshops that spark fresh ideas and team energy.
  • UX Research & Service Reviews: Test, review, and help shape spaces or services that matter to you.
  • Design & Enhancement Projects: Collaborate on projects that elevate the student experience with bold new solutions.
  • Engagement Activities: Be part of our efforts to promote services and drive meaningful engagement.

Rewards Package

Complete a minimum of 6 activities to unlock the full rewards package!   

  • Hands-on work experience 
  • Employability Points (per activity)
  • Certificate of Recognition 
  • Letter of Reference 

Join us in co-creating a exceptional university environment while gaining valuable experience and recognition for your efforts!

FAQ - Student Shapers

The programme is open to all University of Kent students.

We have limited spaces so encourage applications as soon as it opens. Applications will stay open until all spaces are filled. 

Completing the programme is flexible to your availability! Every individual activity you participate in earns Employability Points, and if you complete a minimum of 6 activities, you’ll unlock the full rewards package. 

You can log your Employability Points through the usual process on the Employability Points page. Just visit Employability Points to submit your points after completing each activity.  

The programme offers four main types of activities: Brainstorming Workshops, UX Research & Service Reviews, Design & Enhancement Projects, and Engagement Activities. 

In these activities, you might brainstorm ways to improve study and recreational spaces, test new library tools and software, evaluate IT support services, or work on projects like redesigning a study hub. 

Each activity is designed to give you hands-on experience in shaping the university environment in ways that matter to you.

The programme is a joint venture between Information Services (Library and IT) and Commercial Services and Estates. 

For more information on us, you can visit Information Services and Commercial Services and Estates